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Maestri World
5

Learning games for 5-year-olds

Five-year-olds can usually count to ten, take turns in games and pay attention to one activity for longer. They are ready for games with a goal that takes a few steps, and for the satisfaction of building something that works.

At five, Maestri World opens every game, adding the bridge builder, the warehouse, the plant lab and the adventure planner. The later rungs of the earlier games, like repeat blocks and magic blocks in the robot game, look-alike flags on the world trip and two-letter sounds on the letters path, keep them stretched.

22 games open at 5

A half-painted Union Jack: the blue and the diagonal stripes are done, the red and white cross is still to fill, with the real flag and five paint pots beside it

Meet a country, paint its flag, drive there, and earn a passport stamp

Ages 3–6GeographyCoding
Confetti bursts round a big red letter g as the grapes card gets a green tick, chosen over a pig and a turtle as the picture that starts with the g sound

One letter sound at a time, from s, a, t, p to sh and ee, then little books

Ages 3–6Phonics & reading
The picture word book open at Bb, with a beach ball, bear, bee, balloon, banana, school bus, rowing boat and butterfly, each word's b in red, above an a-to-z strip

Swipe from A to Z and round again. Every picture says its name.

Ages 3–6Phonics & readingLanguages
The yellow crane lowers a red container marked 1 onto a green truck already carrying a 3, and the order board asks for 4

Trucks want a number. Your child loads containers until it adds up.

Ages 3–6Math
Landing in Brazil: the Brazilian flag and a beach postcard with palm trees and a flag stamp sit on a sunny beach scene, with confetti falling

Ticket, suitcase, flight and postcard: a trip to a country your child knows

Ages 4–6GeographyMath
The bunny sits on square 3 of a colourful 1-to-20 number track ahead of the turtle, the dice shows two dots, and the child picks where the bunny lands from 4, 5 or 6

Roll, hop square by square, say each number, and race a friendly turtle

Ages 3–6Math
A map card asks for towers of 1, 1 and 2 blocks, and the child has built the matching yellow staircase on the 3x3 plate, with the tick ready to check it

Copy the build, then build what the puppy’s camera sees from the other side

Ages 3–6Shapes & spatialBuilding & engineering
In an autumn town the orange tow truck drives the road the child drew in orange squares, across a bridge toward a friend with a flat tyre

A cat up a tree? Send the right helper and plan the way there

Ages 4–6Life skillsCoding
A blue bus drives across a cable bridge the child built over the river, its cables glowing yellow and green to show which ones take the weight
New at this age

Join the dots, send the truck across, and see what happens

Ages 5–6Building & engineeringScience
The yellow forklift carries a green book box stacked on a red ball box away from the shelves, while the order board shows the green truck still wants a ball and two books
New at this age

Sort the boxes, fill the trucks, and save up for a faster forklift

Ages 5–6MathLife skills
Four leafy plants have grown tall under the grow lamp in a 3D greenhouse, with a guide hand showing where to tap to pick them and an empty basket waiting below
New at this age

Plant seeds, keep the gauges in the green, and pick what grows

Ages 5–6Science
The yellow digger, its driver in an orange hard hat, holds a bucket of earth over a blue dump truck already heaped with soil, next to a freshly dug pit

A digger to drive yourself, a world to explore, and no levels at all.

Ages 4–6Building & engineeringScience
Beep the robot waits on a snowy island beside a blue gem and a pink gem, with six arrow blocks lined up in the program strip

Picture blocks, a robot that bumps but never breaks, and a road home.

Ages 4–6Coding
A soapy hand under the bathroom tap, with foam where a germ was just rubbed away and three smiling germs still to wash off, between the pink soap and a blue bunny towel

A family home with four rooms, each one full of everyday life to practice.

Ages 3–6Healthy habitsLife skills
Packing for a camping trip: the tent and the marshmallows are in the backpack and the sleeping bag is being dragged in, while a kite and a toy robot wait on the shelf
New at this age

Pack what the trip needs, make room for a toy, and count coins at the shop.

Ages 5–6Life skillsShapes & spatial
Under the microscope lens a water bear has just been found and circled in green among a diatom, a water flea and a paramecium, while the young scientist stands by the smiling microscope

Turn the focus knob, catch a water bear, and find out what soap does.

Ages 4–6ScienceHealthy habits
Bo sleeps in his dark cabin under a nightcap while stars light up one by one across the night sky and his battery fills halfway with yellow bars

Sleep charges you up, like a battery: a gentle game about bedtime.

Ages 3–6Healthy habitsScience
A rainbow lunch plate already holds a carrot, corn and a bowl of black beans around the crown spot, with radish, salmon, pumpkin, aubergine and fish fingers waiting to fill the last colour

Bo has never eaten at a table before. Your child shows him how.

Ages 3–6Healthy habitsLife skills
Tuca the toucan stands beside a fruit stall with a watermelon, a strawberry and a banana, waiting for the child to pick the one asked for in Portuguese

Hello, colors, fruits and numbers in Portuguese, from a toucan who speaks nothing else.

Ages 3–6Languages
Shape detective: of six outlines (a half circle, a broken ring, an oval, two circles and a big purple ring), the green and pink circles already have a tick

Six colored shapes, a tap to turn them, and pictures that can always be finished.

Ages 4–6Shapes & spatialMath
A bunny on a blue e-bike flies off a wooden ramp in the stunt park, with gold stars to catch in the air

Deliveries by electric dirt bike, and the science of motion in every hill and jump.

Ages 4–6ScienceBuilding & engineering
Three rhythm wheels for the big drum, the clapping hands and the maracas are set to 6, 3 and 8 beats, while the bear, elephant, frog and bird band waits below with the bear drumming

Every note lands in time and in tune, so your child sounds good from the first tap.

Ages 3–6Music

Child development

What many 5-year-olds can do

A few examples from the CDC's milestone checklist, which lists what most children can do by this age. Every child develops at their own pace.

  • Counts to 10
  • Names some numbers between 1 and 5 when you point to them
  • Names some letters when you point to them
  • Follows rules or takes turns when playing games with other children

Source: CDC, Milestones by 5 years

What helps

What to look for in games for 5-year-olds

Goals that take a few steps

Fill a truck order, then work out how many boxes to order when the shelf is short. Build a bridge, then watch the truck try it.

Early reading that builds

The letters path moves on to two-letter sounds and little books, always in a set phonics order.

Waiting and saving

The garden rewards waiting for a bigger reward, and the warehouse has coins to save and spend.

A parent who can see

The parent area shows time played, what was learned and what is tricky right now, without streaks or red counts.

FAQ

Questions parents ask

Is Maestri World too easy for a 5-year-old?

Each game has a ladder of skills that goes well past where it starts, and the games that open at five are the most demanding ones. A parent can also mark flags a child already knows.

Will it help get my child ready for kindergarten?

It practices things kindergarten builds on, like letter sounds, counting and steps in order. It is not a curriculum and does not replace reading together.

A whole town of learning, ready when your child is

Spoken from the first tap, no reading needed, no ads, and progress that stays on your iPad.