
Meet a country, paint its flag, drive there, and earn a passport stamp
Five-year-olds can usually count to ten, take turns in games and pay attention to one activity for longer. They are ready for games with a goal that takes a few steps, and for the satisfaction of building something that works.
At five, Maestri World opens every game, adding the bridge builder, the warehouse, the plant lab and the adventure planner. The later rungs of the earlier games, like repeat blocks and magic blocks in the robot game, look-alike flags on the world trip and two-letter sounds on the letters path, keep them stretched.

Meet a country, paint its flag, drive there, and earn a passport stamp

One letter sound at a time, from s, a, t, p to sh and ee, then little books

Swipe from A to Z and round again. Every picture says its name.


Ticket, suitcase, flight and postcard: a trip to a country your child knows


Copy the build, then build what the puppy’s camera sees from the other side


Join the dots, send the truck across, and see what happens

Sort the boxes, fill the trucks, and save up for a faster forklift


A digger to drive yourself, a world to explore, and no levels at all.


A family home with four rooms, each one full of everyday life to practice.

Pack what the trip needs, make room for a toy, and count coins at the shop.

Turn the focus knob, catch a water bear, and find out what soap does.

Sleep charges you up, like a battery: a gentle game about bedtime.

Bo has never eaten at a table before. Your child shows him how.

Hello, colors, fruits and numbers in Portuguese, from a toucan who speaks nothing else.

Six colored shapes, a tap to turn them, and pictures that can always be finished.

Deliveries by electric dirt bike, and the science of motion in every hill and jump.

Every note lands in time and in tune, so your child sounds good from the first tap.
Child development
A few examples from the CDC's milestone checklist, which lists what most children can do by this age. Every child develops at their own pace.
Counts to 10
Names some numbers between 1 and 5 when you point to them
Names some letters when you point to them
Follows rules or takes turns when playing games with other children
Source: CDC, Milestones by 5 years
What helps
Fill a truck order, then work out how many boxes to order when the shelf is short. Build a bridge, then watch the truck try it.
The letters path moves on to two-letter sounds and little books, always in a set phonics order.
The garden rewards waiting for a bigger reward, and the warehouse has coins to save and spend.
The parent area shows time played, what was learned and what is tricky right now, without streaks or red counts.
FAQ
Each game has a ladder of skills that goes well past where it starts, and the games that open at five are the most demanding ones. A parent can also mark flags a child already knows.
It practices things kindergarten builds on, like letter sounds, counting and steps in order. It is not a curriculum and does not replace reading together.
Spoken from the first tap, no reading needed, no ads, and progress that stays on your iPad.