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Maestri World

Learning games for kids aged 3 to 6

One iPad app, 22 games, and not a word to read. Your child walks a little town where each building is a game: a harbor with a crane for numbers, a school with letter blocks for phonics, a robot workshop for coding, a lab with a giant microscope for science. Pick a skill or an age below, or browse them all.

games
22games
kinds of skills
11kinds of skills
years old
3–6years old
words to read
0words to read

Geography

Flags, countries, hello words, capitals and the world map.

Geography games for kids
A half-painted Union Jack: the blue and the diagonal stripes are done, the red and white cross is still to fill, with the real flag and five paint pots beside it

Meet a country, paint its flag, drive there, and earn a passport stamp

Ages 3–6GeographyCoding
Landing in Brazil: the Brazilian flag and a beach postcard with palm trees and a flag stamp sit on a sunny beach scene, with confetti falling

Ticket, suitcase, flight and postcard: a trip to a country your child knows

Ages 4–6GeographyMath

Phonics & reading

Letter sounds in phonics order, tracing, first words and little books.

Phonics games for preschoolers
Confetti bursts round a big red letter g as the grapes card gets a green tick, chosen over a pig and a turtle as the picture that starts with the g sound

One letter sound at a time, from s, a, t, p to sh and ee, then little books

Ages 3–6Phonics & reading
The picture word book open at Bb, with a beach ball, bear, bee, balloon, banana, school bus, rowing boat and butterfly, each word's b in red, above an a-to-z strip

Swipe from A to Z and round again. Every picture says its name.

Ages 3–6Phonics & readingLanguages

Math

Counting, the number line, making numbers, patterns and early money.

Math games for preschoolers
The yellow crane lowers a red container marked 1 onto a green truck already carrying a 3, and the order board asks for 4

Trucks want a number. Your child loads containers until it adds up.

Ages 3–6Math
The bunny sits on square 3 of a colourful 1-to-20 number track ahead of the turtle, the dice shows two dots, and the child picks where the bunny lands from 4, 5 or 6

Roll, hop square by square, say each number, and race a friendly turtle

Ages 3–6Math
The yellow forklift carries a green book box stacked on a red ball box away from the shelves, while the order board shows the green truck still wants a ball and two books

Sort the boxes, fill the trucks, and save up for a faster forklift

Ages 5–6MathLife skills

Coding

Sequences, debugging, loops and functions with arrow blocks.

Coding games for kids who can’t read yet
Beep the robot waits on a snowy island beside a blue gem and a pink gem, with six arrow blocks lined up in the program strip

Picture blocks, a robot that bumps but never breaks, and a road home.

Ages 4–6Coding

Science

Microscopes, germs, plants, motion and the science of sleep.

Science games for preschoolers
Four leafy plants have grown tall under the grow lamp in a 3D greenhouse, with a guide hand showing where to tap to pick them and an empty basket waiting below

Plant seeds, keep the gauges in the green, and pick what grows

Ages 5–6Science
Under the microscope lens a water bear has just been found and circled in green among a diatom, a water flea and a paramecium, while the young scientist stands by the smiling microscope

Turn the focus knob, catch a water bear, and find out what soap does.

Ages 4–6ScienceHealthy habits
A bunny on a blue e-bike flies off a wooden ramp in the stunt park, with gold stars to catch in the air

Deliveries by electric dirt bike, and the science of motion in every hill and jump.

Ages 4–6ScienceBuilding & engineering

Building & engineering

Build it, test it, fix it: bridges, diggers and blocks.

Building and engineering games for kids
A blue bus drives across a cable bridge the child built over the river, its cables glowing yellow and green to show which ones take the weight

Join the dots, send the truck across, and see what happens

Ages 5–6Building & engineeringScience
The yellow digger, its driver in an orange hard hat, holds a bucket of earth over a blue dump truck already heaped with soil, next to a freshly dug pit

A digger to drive yourself, a world to explore, and no levels at all.

Ages 4–6Building & engineeringScience

Shapes & spatial

Shapes, turning, building from photos and seeing the other side.

Shape and spatial reasoning games for kids
A map card asks for towers of 1, 1 and 2 blocks, and the child has built the matching yellow staircase on the 3x3 plate, with the tick ready to check it

Copy the build, then build what the puppy’s camera sees from the other side

Ages 3–6Shapes & spatialBuilding & engineering
Shape detective: of six outlines (a half circle, a broken ring, an oval, two circles and a big purple ring), the green and pink circles already have a tick

Six colored shapes, a tap to turn them, and pictures that can always be finished.

Ages 4–6Shapes & spatialMath

Healthy habits

Food, handwashing, teeth, routines and sleep.

Healthy habits games for kids
A soapy hand under the bathroom tap, with foam where a germ was just rubbed away and three smiling germs still to wash off, between the pink soap and a blue bunny towel

A family home with four rooms, each one full of everyday life to practice.

Ages 3–6Healthy habitsLife skills
Bo sleeps in his dark cabin under a nightcap while stars light up one by one across the night sky and his battery fills halfway with yellow bars

Sleep charges you up, like a battery: a gentle game about bedtime.

Ages 3–6Healthy habitsScience
A rainbow lunch plate already holds a carrot, corn and a bowl of black beans around the crown spot, with radish, salmon, pumpkin, aubergine and fish fingers waiting to fill the last colour

Bo has never eaten at a table before. Your child shows him how.

Ages 3–6Healthy habitsLife skills

Life skills

Planning, needs and wants, manners, money and helping others.

Life skills games for preschoolers
In an autumn town the orange tow truck drives the road the child drew in orange squares, across a bridge toward a friend with a flat tyre

A cat up a tree? Send the right helper and plan the way there

Ages 4–6Life skillsCoding
Packing for a camping trip: the tent and the marshmallows are in the backpack and the sleeping bag is being dragged in, while a kite and a toy robot wait on the shelf

Pack what the trip needs, make room for a toy, and count coins at the shop.

Ages 5–6Life skillsShapes & spatial

Languages

First words and little sentences in another language.

Language games for kids
Tuca the toucan stands beside a fruit stall with a watermelon, a strawberry and a banana, waiting for the child to pick the one asked for in Portuguese

Hello, colors, fruits and numbers in Portuguese, from a toucan who speaks nothing else.

Ages 3–6Languages

Music

Beat, rhythm, high and low, and bands from around the world.

Music games for kids
Three rhythm wheels for the big drum, the clapping hands and the maracas are set to 6, 3 and 8 beats, while the bear, elephant, frog and bird band waits below with the bear drumming

Every note lands in time and in tune, so your child sounds good from the first tap.

Ages 3–6Music

By age

Games that grow with your child

The town opens new buildings as your child gets older. Here is what each age gets.

3

For 3-year-olds

First sounds, first numbers, first flags. All spoken, all tap.

11 games open

4

For 4-year-olds

Coding with arrows, the airport, the microscope and more.

18 games open

5

For 5-year-olds

Bridges, the warehouse, the plant lab and the adventure planner.

22 games open

6

For 6-year-olds

The top of every ladder: loops, functions, look-alike flags.

22 games open

How the games fit together

Every game in Maestri World climbs its own ladder of skills. The port starts with loading a truck that wants a small number and goes on to teen numbers and making two trucks carry the same. The robot starts with a few arrows and ends with repeat blocks and a magic block. Your child never picks a level from a menu: the game moves up after a couple of clean rounds and gives more help after a hard one.

Above the town, the sun opens today's trip: a short daily mix of things learned anywhere in the app, with the ones due for review first. Its reward is the garden, where waiting for a bigger reward is practiced. When the session time a parent chose is up, the break screen gives a small mission to do at home.

Made for children who can't read yet

A pre-reader finds things by what they look like and where they are, not by their labels. So each game is a building that shows what happens inside and stays in the same spot every day, and every name, question and hint is spoken aloud.

Children aged three to six tap small targets much less accurately than adults (Vatavu, Cramariuc and Schipor, 2015), so the town's buttons are about 2.5 cm across and never touch. Inside the games, mistakes are safe: no lives, no red crosses and nothing that runs out.

FAQ

Questions parents ask

What ages are the games for?

Children aged about 3 to 6. Most games open at three, some at four and the most demanding ones at five, worked out from the birth month a parent enters. A parent can show or hide any game for any child.

Does my child need to read?

No. Every instruction is spoken, every button is a picture, and the home screen is a little town where each game is a building that shows what happens inside.

How do the games know what my child is ready for?

Each game has a ladder of skills. After a couple of clean rounds it moves up a rung, and after a hard round it gives more help. Today's trip, a short daily mix, brings back things learned anywhere in the app so they are not forgotten.

What happens when my child gets something wrong?

Nothing bad. There are no lives, no red crosses and no timers that run out. Mistakes are part of playing, and many games make a wrong try gently funny.

Can brothers and sisters share one iPad?

Yes. Each child has their own progress and their own age-matched town. A parent switches between children in the parent area.

Are there ads?

No. There are no ads in Maestri World, and the parent area sits behind a grown-up gate.

A whole town of learning, ready when your child is

Spoken from the first tap, no reading needed, no ads, and progress that stays on your iPad.