Early math games for preschoolers: counting, the number line and making ten
Simple math games for 3–6-year-olds: counting objects, a straight-line board game, ten-frames, making ten, comparing, sorting and patterns, with age tips.
Read the guide
The airport
Ticket, suitcase, flight and postcard: a trip to a country your child knows

The airport is a trip in four short steps, shown as pictures along the top of the screen: find the ticket, pack the suitcase, fly the plane and collect a postcard. Trips only go to countries your child has already learned on the Around the world trail, so the flags and names are ones they have met before. With no countries learned yet, the airport points them to the trail first.
Packing is about the weather where you’re going. A postcard says where and what it will be like (“We’re going to the snowy mountains! It will be snowy and cold.”), and one thing at a time goes into the suitcase or stays at home. Flying is a number line standing on end: the plane’s height is a number on a ladder at the side, with 0 for the runway.
Every trip ends with a postcard of the place, with the country’s flag as its stamp, for the album. Empty frames show which postcards are still to collect, so new trips aim at those first.

How it plays
“Fly to Brazil! Where is the flag of Brazil?” Your child taps the boarding pass with that flag, out of up to three, all from countries they have learned. A wrong one says the name of its country, so even a miss is a little review of the world trail.
Each thing is dragged (or tapped) to the suitcase or to the house. A wrong side explains why, and the right side wiggles: “Hmm, do we need that? Mittens keep your hands warm in the snow. Let’s leave it at home.” Only things that are clearly needed or clearly not needed at a place are ever shown, so nothing is a matter of opinion.
Later trips add things that come every time (toothbrush, pajamas, teddy), then one T-shirt for each day away. Squares at the top show the days, from 2 to 5 at first and later up to 7. Each tap on the pile packs one T-shirt, counted aloud. Closing the suitcase too early gets “We need more”, and an extra T-shirt bounces back.
A ring waits in the sky at a height, and the plane flies through once it is level. First your child taps up and down one step at a time, and each step says its number; going the wrong way gets “Too high! Go down.” Heights go up to 5, then to 10. The last ring is the runway, so every flight ends by counting down to land.
Later your child decides how many steps first: “We’re at six. The ring is at eight. How many up?” Dots mark the gap on the ladder, the plane counts its way there (“seven, eight!”), and a right answer is said as a sum: “Six and two make eight!” Landing asks “How many down?” Then: “This is Brazil!”, and the postcard goes into the album.
Skills
The thinking
Choosing what a future situation will need is called “episodic foresight”. In a study where three- to five-year-olds imagined going to different places and chose what to take, four- and five-year-olds did clearly better than three-year-olds (Atance & Meltzoff 2005). Packing for the snowy mountains or the beach asks for exactly that kind of thinking, and every wrong choice comes with the reason, not just a no.
The flight borrows an idea from the research behind the number race: Siegler & Ramani (2008, 2009) found that preschoolers who played a board game with the numbers 1 to 10 in a straight line, saying each number as they moved, got better at placing numbers on a number line. The airport’s ladder is that kind of line, standing up. It practices the same idea; it is not a copy of the study. Packing and flying move up their ladders separately, so being new to one never holds back the other.
Away from the screen
Ideas to carry the game into everyday life, no screen needed.
Before an outing, check the weather together and let your child pack a small bag, asking “Do we need that?” for each thing.
For a trip or a sleepover, count out one T-shirt for each day together.
On the stairs, play the flight: “We’re on step three. How many up to step five?”
Make a postcard for a country your child has learned, with its flag drawn as the stamp.
FAQ
It opens from age 4, worked out from your child’s birth month, and a parent can show it earlier or hide it. The first trips are small: four things to sort and heights up to 5.
Yes. Trips only go to countries learned on the world trail, so at least one is needed, and until then the airport points your child to the trail. Each new country learned there becomes a new trip and a new postcard to collect.
The voice explains why it doesn’t fit this trip and the right side wiggles. Three clean trips open the next packing skill, and a trip with three or more mistakes makes the next one easier.
The plane’s height is a number from 0 to 10, so every step up or down is counting. Later your child chooses how many steps to go before the plane moves, which is counting on and counting back, and the answer is said as a sum.
Guides
Simple math games for 3–6-year-olds: counting objects, a straight-line board game, ten-frames, making ten, comparing, sorting and patterns, with age tips.
Read the guide
Teach flags and countries to a 3–6-year-old: start with a few, give each a story, paint and puzzle the flags, and bring old ones back over days.
Read the guide
More to explore

Meet a country, paint its flag, drive there, and earn a passport stamp

Pack what the trip needs, make room for a toy, and count coins at the shop.

Spoken from the first tap, no reading needed, no ads, and progress that stays on your iPad.