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Maestri World
4

Learning games for 4-year-olds

Four is a big year for planning and pretend play. Many 4-year-olds love being a “helper”, can follow a story and say what comes next, and are ready for games that ask them to think a step ahead.

At four, Maestri World opens the robot coding game, the airport, Helper Town, the dig site, the shape studio, the microscope lab and Moto valley, on top of everything for three-year-olds. Each game climbs its own ladder of skills, so a 4-year-old who started at three keeps finding something new.

18 games open at 4

A half-painted Union Jack: the blue and the diagonal stripes are done, the red and white cross is still to fill, with the real flag and five paint pots beside it

Meet a country, paint its flag, drive there, and earn a passport stamp

Ages 3–6GeographyCoding
Confetti bursts round a big red letter g as the grapes card gets a green tick, chosen over a pig and a turtle as the picture that starts with the g sound

One letter sound at a time, from s, a, t, p to sh and ee, then little books

Ages 3–6Phonics & reading
The picture word book open at Bb, with a beach ball, bear, bee, balloon, banana, school bus, rowing boat and butterfly, each word's b in red, above an a-to-z strip

Swipe from A to Z and round again. Every picture says its name.

Ages 3–6Phonics & readingLanguages
The yellow crane lowers a red container marked 1 onto a green truck already carrying a 3, and the order board asks for 4

Trucks want a number. Your child loads containers until it adds up.

Ages 3–6Math
Landing in Brazil: the Brazilian flag and a beach postcard with palm trees and a flag stamp sit on a sunny beach scene, with confetti falling
New at this age

Ticket, suitcase, flight and postcard: a trip to a country your child knows

Ages 4–6GeographyMath
The bunny sits on square 3 of a colourful 1-to-20 number track ahead of the turtle, the dice shows two dots, and the child picks where the bunny lands from 4, 5 or 6

Roll, hop square by square, say each number, and race a friendly turtle

Ages 3–6Math
A map card asks for towers of 1, 1 and 2 blocks, and the child has built the matching yellow staircase on the 3x3 plate, with the tick ready to check it

Copy the build, then build what the puppy’s camera sees from the other side

Ages 3–6Shapes & spatialBuilding & engineering
In an autumn town the orange tow truck drives the road the child drew in orange squares, across a bridge toward a friend with a flat tyre
New at this age

A cat up a tree? Send the right helper and plan the way there

Ages 4–6Life skillsCoding
The yellow digger, its driver in an orange hard hat, holds a bucket of earth over a blue dump truck already heaped with soil, next to a freshly dug pit
New at this age

A digger to drive yourself, a world to explore, and no levels at all.

Ages 4–6Building & engineeringScience
Beep the robot waits on a snowy island beside a blue gem and a pink gem, with six arrow blocks lined up in the program strip
New at this age

Picture blocks, a robot that bumps but never breaks, and a road home.

Ages 4–6Coding
A soapy hand under the bathroom tap, with foam where a germ was just rubbed away and three smiling germs still to wash off, between the pink soap and a blue bunny towel

A family home with four rooms, each one full of everyday life to practice.

Ages 3–6Healthy habitsLife skills
Under the microscope lens a water bear has just been found and circled in green among a diatom, a water flea and a paramecium, while the young scientist stands by the smiling microscope
New at this age

Turn the focus knob, catch a water bear, and find out what soap does.

Ages 4–6ScienceHealthy habits
Bo sleeps in his dark cabin under a nightcap while stars light up one by one across the night sky and his battery fills halfway with yellow bars

Sleep charges you up, like a battery: a gentle game about bedtime.

Ages 3–6Healthy habitsScience
A rainbow lunch plate already holds a carrot, corn and a bowl of black beans around the crown spot, with radish, salmon, pumpkin, aubergine and fish fingers waiting to fill the last colour

Bo has never eaten at a table before. Your child shows him how.

Ages 3–6Healthy habitsLife skills
Tuca the toucan stands beside a fruit stall with a watermelon, a strawberry and a banana, waiting for the child to pick the one asked for in Portuguese

Hello, colors, fruits and numbers in Portuguese, from a toucan who speaks nothing else.

Ages 3–6Languages
Shape detective: of six outlines (a half circle, a broken ring, an oval, two circles and a big purple ring), the green and pink circles already have a tick
New at this age

Six colored shapes, a tap to turn them, and pictures that can always be finished.

Ages 4–6Shapes & spatialMath
A bunny on a blue e-bike flies off a wooden ramp in the stunt park, with gold stars to catch in the air
New at this age

Deliveries by electric dirt bike, and the science of motion in every hill and jump.

Ages 4–6ScienceBuilding & engineering
Three rhythm wheels for the big drum, the clapping hands and the maracas are set to 6, 3 and 8 beats, while the bear, elephant, frog and bird band waits below with the bear drumming

Every note lands in time and in tune, so your child sounds good from the first tap.

Ages 3–6Music

Child development

What many 4-year-olds can do

A few examples from the CDC's milestone checklist, which lists what most children can do by this age. Every child develops at their own pace.

  • Likes to be a “helper”
  • Tells what comes next in a well-known story
  • Names a few colors of items
  • Pretends to be something else during play (teacher, superhero, dog)

Source: CDC, Milestones by 4 years

What helps

What to look for in games for 4-year-olds

Planning before doing

Games like the robot and Helper Town ask a child to plan a route, run it and fix it. That is the heart of early coding.

Being the helper

In Helper Town your child sends the right helper to a cat up a tree or a car with a flat tire. At meal time, they fix Bo the bear’s table manners.

A ladder, not a level select

Each game moves up after a couple of clean rounds and brings back what was learned earlier, so nothing has to be chosen from a menu.

Real-world links

Every session ends with a small mission to do at home, so the screen leads back to the real world.

FAQ

Questions parents ask

What should a 4-year-old learn from an app?

Something they can use away from the screen: counting, letter sounds, steps in order, and words for feelings and routines. Look for spoken instructions, no ads, and games that let mistakes happen safely.

Is coding too early at four?

Not with arrow blocks. The robot game asks for steps in order, predicting and fixing, with no reading or typing.

A whole town of learning, ready when your child is

Spoken from the first tap, no reading needed, no ads, and progress that stays on your iPad.