
Meet a country, paint its flag, drive there, and earn a passport stamp
Four is a big year for planning and pretend play. Many 4-year-olds love being a “helper”, can follow a story and say what comes next, and are ready for games that ask them to think a step ahead.
At four, Maestri World opens the robot coding game, the airport, Helper Town, the dig site, the shape studio, the microscope lab and Moto valley, on top of everything for three-year-olds. Each game climbs its own ladder of skills, so a 4-year-old who started at three keeps finding something new.

Meet a country, paint its flag, drive there, and earn a passport stamp

One letter sound at a time, from s, a, t, p to sh and ee, then little books

Swipe from A to Z and round again. Every picture says its name.


Ticket, suitcase, flight and postcard: a trip to a country your child knows


Copy the build, then build what the puppy’s camera sees from the other side


A digger to drive yourself, a world to explore, and no levels at all.


A family home with four rooms, each one full of everyday life to practice.

Turn the focus knob, catch a water bear, and find out what soap does.

Sleep charges you up, like a battery: a gentle game about bedtime.

Bo has never eaten at a table before. Your child shows him how.

Hello, colors, fruits and numbers in Portuguese, from a toucan who speaks nothing else.

Six colored shapes, a tap to turn them, and pictures that can always be finished.

Deliveries by electric dirt bike, and the science of motion in every hill and jump.

Every note lands in time and in tune, so your child sounds good from the first tap.
Child development
A few examples from the CDC's milestone checklist, which lists what most children can do by this age. Every child develops at their own pace.
Likes to be a “helper”
Tells what comes next in a well-known story
Names a few colors of items
Pretends to be something else during play (teacher, superhero, dog)
Source: CDC, Milestones by 4 years
What helps
Games like the robot and Helper Town ask a child to plan a route, run it and fix it. That is the heart of early coding.
In Helper Town your child sends the right helper to a cat up a tree or a car with a flat tire. At meal time, they fix Bo the bear’s table manners.
Each game moves up after a couple of clean rounds and brings back what was learned earlier, so nothing has to be chosen from a menu.
Every session ends with a small mission to do at home, so the screen leads back to the real world.
FAQ
Something they can use away from the screen: counting, letter sounds, steps in order, and words for feelings and routines. Look for spoken instructions, no ads, and games that let mistakes happen safely.
Not with arrow blocks. The robot game asks for steps in order, predicting and fixing, with no reading or typing.
Spoken from the first tap, no reading needed, no ads, and progress that stays on your iPad.